The piece was performed twice during the IDM showcase in May. You can find the details in the press here: http://engineering.nyu.edu/news/2017/05/11/merging-human-experience-technology-2017-integrated-digital-media-showcase
Designing and Creating Performance elements
Part 1: Departure (0-5 min)
Part A - Tyranny of Ego/Mirror Stage
Mirror stage is the separation of ‘I’ from the world. Before the advent of Mirror Stage, a child believes that it’s a part of this world and the world is a part of it. Mirror stage is the violent psychological process of tearing apart this notion. Call to adventure is the impetus - some sort of impulse that introduces the idea of separateness of self. Mirror Stage (Creation of Ego as an Object) is the story of a fall. The child may think of itself as a God. Mirror stage is its realisation of its powerlessness.
Part B - Encounter with the Goddess
In this case, the nascent ego meets the nurturing mother figure. However, this mother figure is both reassuring and terrifying. The Mother, in this nascent phase of ego, transforms from a pure nurturing service provider to an omnipotent Goddess. The child becomes aware of their own weakness. The Mother is the first frame of reference that the child gets of its weakness.
The performance will begin on the left part of the stage. The performer will begin with seemingly complete control of the visuals, since they will look like they are responding to the movement. In reality, they will be pre-rendered. But little by little, around minute 2, small elements will be introduced that the performer is not controlling The number of such elements will keep increasing until Part B “Encounter with the Goddess” will happen. Here a reversal will take place, where the dancer will respond to the visual rather than the other way round.
The music will be already made and the choreography will match it.
MIDI sync to trigger main videos between projectors
Resolume Arena Software
Part 2: Initiation (5-10 min)
Road of Trials/Dialectics
The performance will now move to the center, or corner of the room. Here the dialectic will be a conversation, almost a fight between the Imaginary and the Symbolic space of a person. The Eye represents Gaze of the Others. The Ego object which is caught in this back and forth - which is not oppositional like the Id-Ego-Super Ego paradigm - will be born and evolve in this segment.
The visuals in this stage would have two classes of elements with sharply different visual aesthetic to represent Imaginary and Symbolic. The visuals will flow out of the eye as a way to represent the feedback loop within the Imaginary-Symbolic space.
The music will be premade using samples and music with Creative Commons License. The visuals FX will interact with the sound.
3D Projection surface
Speakers for music that will trigger video loops or one-shot videos
VJ Effects live
Transition between projectors can use color gradient in the background and stereo sound FX
Part 3: Return (10-15 min)
The third segment represents the confrontation between the Subject and the Real. It’s convenient when we stay within the bounds of our own Imaginary-Symbolic space, which is essentially our own reality. This will involve breakdown of boundaries between the performer and the performance, in effect, forcing this confrontation for both the performer and the audience.
Live camera of the audience slowly coming into focus with minor VJ elements. The audience will have a program sheet which is made of reflective material on one side. At this point, they will be made aware of the fact that they are part of the performance and a light will be shined on them. They will be prompted by a secret agent in the audience to use it as a means for a light show.
Created live by Mateo from movements in the audience.
Light onto audience
Through this performance we will explore the continuous struggle that forms the nucleus of our psyche. Using our interpretation of Jacques Lacan’s “Register Theory” as the basis of this performance, we want to show a person growing – from the Mirror phase to the confrontation of the ego with the Real. The performance involves the exploration of three concepts: the Imaginary, the Symbolic and the Real. Imaginary sphere includes our individual consciousness and self awareness. It is the idea of us that we carry in our conscious and subconscious minds. The Symbolic space is what we interpret things that exist outside of us. That includes our idea of others, the society, the system in which we exist and what we think our space is in this outside system. The Real is something that exists completely outside our Imaginary and Symbolic space. It’s everything that we are not aware of that still plays a hidden part in our lives.
This performance will translate a very abstract, philosophical idea into movement and digital output. The dancer, as the driving analog element, disrupts the digital landscape, which represents the psyche of the dancer itself. The performance will be divided in three main sections, with a narrative arc resembling this shape ╲╱. The first part will be the “Departure”, the phase where the individual forms an ego. It will involve interaction between the dancer and a live projection of pre-rendered visuals that WILL correspond to the dancer’s movements. The second part, the “Initiation”, will involve projection mapping on physical artifacts which will in turn reflect light onto the dancer through an acrylic mirror. Finally, the “Return” will be a dramatic grand finale in which the audience will become part of the performance through a live live camera and prompt to take part of the performance through the performance program in their hands.
In alphabetical order